Module 4 Solution Starter

// *******************************
// START HERE IF YOU WANT A MORE CHALLENGING STARTING POINT FOR THIS ASSIGNMENT
// *******************************
//
// Module 4 Assignment Instructions.
//
// The idea of this assignment is to take an existing array of names
// and then output either Hello 'Name' or Good Bye 'Name' to the console.
// The program should say "Hello" to any name except names that start with a "J"
// or "j", otherwise, the program should say "Good Bye". So, the final output
// on the console should look like this:

Hello Yaakov
Good Bye John
Good Bye Jen
Good Bye Jason
Hello Paul
Hello Frank
Hello Larry
Hello Paula
Hello Laura
Good Bye Jim

WARNING!!! WARNING!!!
The code does NOT currently work! It is YOUR job to make it work
as described in the requirements and the steps in order to complete this
assignment.
WARNING!!! WARNING!!!

script.js // STEP 1:
// Wrap the entire contents of script.js inside of an IIFE
// See Lecture 52, part 2
// (Note, Step 2 will be done in the SpeakHello.js file.)
SpeakHello.js

// STEP 2: Wrap the entire contents of SpeakHello.js inside of an IIFE
// See Lecture 52, part 2

SpeakHello.js // STEP 3: Create an object, called 'helloSpeaker' to which you will attach

// the "speak" method and which you will expose to the global context
// See Lecture 52, part 1
// var helloSpeaker =

// DO NOT attach the speakWord variable to the 'helloSpeaker' object.
var speakWord = "Hello";

SpeakHello.js // STEP 4: Rewrite the 'speak' function such that it is attached to the

// helloSpeaker object instead of being a standalone function.
// See Lecture 52, part 2

function speak(name) {
console.log(speakWord + " " + name);
}

SpeakHello.js // STEP 5: Expose the 'helloSpeaker' object to the global scope. Name it
// 'helloSpeaker' on the global scope as well.
// See Lecture 52, part 2
// (Note, Step 6 will be done in the SpeakGoodBye.js file.)
// xxxx.xxxx = helloSpeaker;
SpeakGoodBye.js

// NOTE! The steps in this file are basically identical to the ones you
// performed in the SpeakHello.js file.

// STEP 6: Wrap the entire contents of SpeakGoodBye.js inside of an IIFE
// See Lecture 52, part 2

SpeakGoodBye.js // STEP 7: Create an object, called 'byeSpeaker' to which you will attach

// the "speak" method and which you will expose to the global context
// See Lecture 52, part 1
// var byeSpeaker =

// DO NOT attach the speakWord variable to the 'byeSpeaker' object.
var speakWord = "Good Bye";

SpeakGoodBye.js // STEP 8: Rewrite the 'speak' function such that it is attached to the
// byeSpeaker object instead of being a standalone function.
// See Lecture 52, part 2

function speak(name) {
console.log(speakWord + " " + name);
}

SpeakGoodBye.js // STEP 9: Expose the 'byeSpeaker' object to the global scope. Name it
// 'byeSpeaker' on the global scope as well.
// xxxx.xxxx = byeSpeaker;
script.js // STEP 10:
// Loop over the names array and say either 'Hello' or "Good Bye"
// using the 'speak' method or either helloSpeaker's or byeSpeaker's
// 'speak' method.
// See Lecture 50, part 1
// for (/* fill in parts of the 'for' loop to loop over names array */) {
script.js

// STEP 11:
// Retrieve the first letter of the current name in the loop.
// Use the string object's 'charAt' function. Since we are looking for
// names that start with either upper case or lower case 'J'/'j', call
// string object's 'toLowerCase' method on the result so we can compare
// to lower case character 'j' afterwards.
// Look up these methods on Mozilla Developer Network web site if needed.
// var firstLetter =

script.js // STEP 12:
// Compare the 'firstLetter' retrieved in STEP 11 to lower case
// 'j'. If the same, call byeSpeaker's 'speak' method with the current name
// in the loop. Otherwise, call helloSpeaker's 'speak' method with the current
// name in the loop.
if (/* fill in condition here */) {
// byeSpeaker.xxxx
} else {
// helloSpeaker.xxxx
}